![]() ![]() However, I also tried the "default" Crater (the one you start in in A NEW HOME), and I filled it to the brim with houses and other structures just to be all set - but that one is lacking in storage capacity etc. upgrade generator, and everyone is nice and cozy in their fully upgraded houses.īy day 97, I filled the Archive with 15 relics, so that's basically "the end" (there's nothing new to do - all research, all resources, all policies which I wanted. Since the 3rd storm, the temperature "stabilizes", so you don't go below -90 during the storm - i.e., you don't even need to use overdrive on the max. I had fully automated city by day 35 (after 2 storms). So, I chose the largest map, "Flats", set all difficulty sliders to minimum. Originally posted by Conga-Line Bob:Or is it just an excuse to call something endless, which is nothing more than an open ended recycling of the previous experience? I love Fronst Punk and I love city building games but parts of endless mode are just falling flat for me :/ I get that the game was original made around a whole bunch of "timed" situations and the endless mode is just spun off from that but parts just dont work in endless.Īnd belive me when I say all the above comes from a place of love. If they're working it's pointless once you have loads of automatons, if they're helping engineers or medics, it's worthless once you have everything researched and / or Automotons running infirmaries. Works great early on in endless but it's pretty defunct once you get enough steamcores. Maybe add a few more public buildings such as schools (see next point).Īddress the whole child shelter / labour thing. ![]() Re-address the whole purpose system for endless senarios. Better to have a few outposts to look after rather than the current set up.Īllow other cities to be found and supply routes or rescue missions using atomatrons to be established. If I was to offer any feedback it would be the following.ĭrop the random spawned resource locations and big steam core finds and go back more to the supply route mode option of the base game. As it is theres not much replay value beyond the original senarious beyond collect the relics. If (and I get this depends on the game engine supporting it) it was possible to continue rescuing people then it would have a bit more appeal to me. Not really any more reason to grow your city other than to keep expanding resource storage. I hoped I'd be able to keep finding survivors as my city grew but you hit a population cap and thats that. I was playing it on easy on the largest map with the intent of growing my city as big as possible. You weren't also playing in Serenity on top of it right? Based on what you say hard sounds like easy tbh. The difference between hard and extreme is quite large in both the regular scenarios and endless mode. So, in conclusion, it's an interesting mode, but not something impressive.ītw I was playing on hard difficulty and dont think on extreme or survivor mode will be something different. To be honest, I lost interest in this mode after establishing my resource gain and research progress on 1st hour. I really appreciate the free dlc, but it's just for 5-10 hours gameplay after which you'll get bored. Randomly generating map and relics - well, that's really cool, and interesting for like 2-3 hours, than you will just get tired of waiting and start scrolling days while reading a book, or chatting. 5 day penalty to something after storm - not even hardly a challange. Endless mod is just empty city-building map, that dont offer you anything. Originally posted by 弁護士:Frostpunk was all around random events that happened in scenarious every 1-3 days, that forced you to deal with them and problems they bring. ![]()
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